— The studio —

Built for the next era of games.

JaloGames is a next-generation game studio from Finland building original games, browser experiences, mobile titles, and immersive Fortnite worlds. We combine creative taste, ruthless execution speed, modern production tools, and obsessive polish to create games that don't just launch — they leave a mark.

— Who runs the show —

A small studio from Finland. Built to outpunch its weight.

JaloGames was founded in 2024 in Finland by Jalo Tuomi. We build original IP and branded experiences with the speed of modern tools and the polish of studios ten times our size — and we ship.

I started JaloGames to build the kind of games I wanted to play — and to ship them faster than the industry says is possible. If you've got something worth building, talk to me directly.

— The journey —

How we got here.

  1. Age 7

    Minecraft communities

    Started building and running Finnish Minecraft servers. Learned community-building before learning to code — what makes players come back, what makes them quit, what makes a world feel alive.

  2. High school

    First games in Python

    Self-taught Python from scratch, then Pygame. Built every system by hand — render loops, input handlers, collision math. No engines, no abstractions, no shortcuts.

  3. Fortnite UEFN

    Players gathered in the Kouvola Fortnite Creative map, with the recognisable RUOVOLA SAUNA building in the background

    Kouvola — Finland's #1 map

    Built Kouvola, the most-played Fortnite Creative experience in Finland. Streamed by major YouTubers, played millions of times. Proof that a small operator can outbuild much bigger teams.

  4. Today

    JaloGames the studio

    Three games in active development across mobile, browser, and Fortnite. Same conviction that started on a Minecraft server at age 7 — backed by a team that ships.

— The receipts —

  • 5 000+

    Followers in Fortnite

  • 4 000+

    TikTok & YouTube followers

  • 12M+

    Minutes played across our games

— From concept to ship —

How we actually build the games.

Every JaloGames title is built end-to-end in-house. No outsourced character mills, no template engines. The work below is from our own pipeline, screenshotted as it was made.

Built with

  • Unreal Engine 5
  • Godot
  • HTML5
  • Wolf enemy from Ramba Bull modeled and textured in Blender01Characters

    Original heroes and villains — modeled, textured, and rigged in-house. Every face has to read on a phone screen and a Fortnite billboard.

  • Grace Run protagonist rigged and posed for animation in Blender02Animation

    Custom rigs and keyframed animation that move with weight. We don't ship mocap libraries — we ship intention.

  • Stealin Apples orchard houses and props modeled in Blender03Environments

    Modular world-building — props and architecture that snap into level layouts at production speed without breaking visual cohesion.

— How we operate —

Principles, not slogans.

  • 01

    Taste over template

    We design from scratch. No asset flips, no template engines, no UI kits dressed up as games.

  • 02

    Speed without rushing

    Modern tools, lean teams, ruthless prioritisation. We ship in weeks because we removed the steps that don't matter.

  • 03

    Polish is the product

    Movement, audio, pacing, feedback — players feel polish before they read words. Every detail earns its place.

  • 04

    Built to spread

    Games that generate clips, reactions, and word of mouth. Designed for the moment players show their friends.

— Want to build with us? —

Briefs welcome.

Players, partners, press — if you've got something worth building, we want to hear it.

Get in touch